Magic in Middle-earth
Up one levelHere you will find the revisions and various supporting documents in my attempt to try to bend, twist, mangle, and otherwise manipulate D&D's magic system to better fit Middle-earth, while still trying to use as much already in print d20 material related to magic. This does have a significant impact on D&D core rules spell casters.
- Ea d20 v3.5 Magic in Middle-earth Tome (Draft Ver: 20051031a) PDF — by Eä Admin — last modified 2007-05-02 07:16
- This is the second revision of the Magic in Middle-earth Ea d20 book. This is still in a VERY rough draft form, but the key rules and formulas are getting pretty solid. Please feel free to comment in the forums.
- Eä d20 (House Rules) Magic In Middle-earth v20060122a (PDF) — by Eä Admin — last modified 2007-05-02 07:24
- This is the second revision of the Magic in Middle-earth Ea d20 book. This is still in a VERY rough draft form, but the key rules and formulas are getting pretty solid. Please feel free to comment in the forums. The rules core seems to work pretty well now. It's mostly a matter now of filling in all the "allowed" and disallowed spells, and their additional information related to sanity, broadcast, residue, corruption, etc. Mostly grunt work. The concepts are pretty easy to use right now. Hopefully the final revision will be ready in time for MerpCon III.
- Ea d20 v3.5 Magic in Middle-earth Caster Ability DC Chart - Draft Rev: 20050718a (PDF) — by Eä Admin — last modified 2007-05-02 07:33
- For those that do not want to do the math, this is a chart listing what a casters DC for successfully casting a spell will be, based on the formula in the "Magic in Middle-earth" tome.